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兴趣理论视域下数字教科书的游戏化设计探析

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破解游戏与个体之间产生吸引力的心理机制,探究数字教科书的游戏化设计如何激发学生的学习动机,是推进教育信息化转型过程中的核心议题。文章以游戏化思维在数字教科书中的应用现状为前提,以兴趣理论为指导,提出基于任务、机制、过程和情境的数字教科书游戏化设计,旨在通过这四个要素的合理配置,共同构建一个极致的学习空间,并以最优学习体验吸引个体沉浸其中,进而促发其持续学习的意愿。
Exploring the Gamification Design of Digital Textbooks from the Perspective of Interest Theory
Cracking the psychological mechanism of attraction between games and individuals and exploring how gamified design of digital textbooks can stimulate students'learning motivation is a core issue in promoting the transformation of educational informatization.Based on the current application status of gamification thinking in digital textbooks and guided by interest theory,this article proposes a gamification design for digital textbooks based on tasks,mechanisms,processes,and contexts.The aim is to construct an ultimate learning space through the reasonable allocation of these four elements,and to attract individuals to immerse themselves in the optimal learning experience,thereby promoting their willingness to continue learning.

digital textbooksgamificationinterest theory

孔政敏、徐媛

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武汉大学 湖北 武汉 430072

武汉纺织大学 湖北 武汉 430299

数字教科书 游戏化 兴趣理论

2024

科教导刊
湖北省科学技术协会

科教导刊

影响因子:0.225
ISSN:1674-6813
年,卷(期):2024.(29)