Exploring the Gamification Design of Digital Textbooks from the Perspective of Interest Theory
Cracking the psychological mechanism of attraction between games and individuals and exploring how gamified design of digital textbooks can stimulate students'learning motivation is a core issue in promoting the transformation of educational informatization.Based on the current application status of gamification thinking in digital textbooks and guided by interest theory,this article proposes a gamification design for digital textbooks based on tasks,mechanisms,processes,and contexts.The aim is to construct an ultimate learning space through the reasonable allocation of these four elements,and to attract individuals to immerse themselves in the optimal learning experience,thereby promoting their willingness to continue learning.