游戏化学习在初中信息技术教学中的应用
Application of Gamified Learning in Junior High School Information Technology Teaching
杨淑瑜1
作者信息
- 1. 甘肃省平凉市华亭市第三中学 甘肃 平凉 744100
- 折叠
摘要
游戏化学习是将游戏元素、规则和机制融入教学活动,从而提高学生的学习兴趣,增强学生对知识和技能的掌握,加强对学生团队精神的培养.文章以初中信息技术教学为例,分析了游戏化学习在初中信息技术教学中的应用价值,并提出了游戏化学习在初中信息技术教学中的应用路径,包括利用引导式游戏加强自主学习、通过实践性游戏提高操作技能、借助项目式游戏锻炼创造能力和根据学生特点构建奖励机制等,以期为初中信息技术教师提供有益的教学参考.
Abstract
Gamified learning is the integration of game elements,rules,and mechanisms into teaching activities,thereby increasing students'interest in learning,enhancing their mastery of knowledge and skills,and strengthening the cultivation of students'teamwork spirit.The article takes junior high school information technology teaching as an example to analyze the application value of gamified learning in junior high school information technology teaching,and proposes the application path of gamified learning in junior high school information technology teaching,including using guided games to enhance self-learning,improving operational skills through practical games,exercising creative ability through project-based games,and constructing reward mechanisms based on student characteristics,in order to provide useful teaching references for junior high school information technology teachers.
关键词
游戏化学习/初中信息技术教学/路径Key words
gamified learning/junior high school information technology teaching/path引用本文复制引用
出版年
2024