Analysis of Educational Activities Based on"Script Killing Game"
With the arrival of Museum 2.0,the preferences and characteristics of the generation Z have gradually become an important consideration for museums in interaction design and exhibition conception.As a new form of educational activity,"scripted killing game",which becomes a new carrier of science popularization activities,reshapes the interaction between visitors and exhibits,enhances immersion narrative styles and enriches the unique cultural experience of visitors,Based on the cores and advantages of script killing game,we will discuss the changes in the form of"script killing game"as educational activities in museums,as well as its development status and educational advantages.Our aim is to explore the feasibility and urgency of diversified educational activities in science museums.
MuseumScript Killing GameEducational ActivitiesScience CarriersParticipatory Museum