首页|白鹤梁博物馆潜在观众画像之研究——以《王者荣耀》游戏联名皮肤为例

白鹤梁博物馆潜在观众画像之研究——以《王者荣耀》游戏联名皮肤为例

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以《王者荣耀》游戏与白鹤梁水下博物馆的联名皮肤为切入点,探讨游戏带来的潜在观众具有的特征和行为.通过问卷调查、随机访谈的方法,分析概括了潜在观众的画像特征:以年轻高学历群体为主,居住于重庆市外,他们是游戏里的老玩家,却是博物馆的生面孔,不仅重视审美,而且热爱国风,大多数会主动购买皮肤,也会主动搜索相关信息,未来实体博物馆参观意愿强.基于此画像,对联名皮肤和小众博物馆的合作模式进行探讨,并为今后博物馆的联名提出建议:情怀与品质兼具、细节与形式并重、线上与线下有效联动等.
A Study on the Portrait of Potential Audiences of the Underwater Museum of White Crane Ridge:A Case on the Co-branded Skin of the Game"Arena of Valor"
In museum audience research,potential audiences have been in a neglected position.This paper takes the co-branded skin of the game"Glory of Kings"and the Underwater Museum of White Crane Ridge as the entry point to explore the characteristics and behaviors that the potential audience brought by the game has.Through questionnaires and random interviews,this paper analyzes and outlines the characteristics of the potential audience's portrait:mainly young and highly educated group,living outside of Chongqing;They are old players in the game,but rarely go to the museum,not only pay attention to aesthetics,but also love the national style,most will take the initiative to buy the skin,but also to actively search for relevant information,the future physical museum visit will be strong.Based on this portrait,this paper explores the cooperation mode of co-branded skins and niche museums,and makes suggestions for future co-branding of museums:both sentiment and quality,details and form,effective linkage between online and offline,etc.

Potential Visitorsthe Underwater Museum of White Crane RidgeArena of ValorCo-branded skins

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上海大学文化遗产与信息管理学院

潜在观众 白鹤梁水下博物馆 《王者荣耀》游戏 联名皮肤

2024

科学教育与博物馆
上海科技馆

科学教育与博物馆

ISSN:2096-0115
年,卷(期):2024.10(2)
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