首页|以用户为中心的理念在科普游戏设计研发中的应用——以《完全黑暗》为例

以用户为中心的理念在科普游戏设计研发中的应用——以《完全黑暗》为例

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以英国科学博物馆集团的科普游戏《完全黑暗》为例,从5个方面详细探究了以用户为中心的设计理念在科普游戏设计研发中的应用实践.在此基础上,总结出4点经验,以期为我国科普游戏的设计研发提供参考.
Application of User-centered Concept in the Design and Development of Popular Science Games:Take"Total Darkness"as an Example
Nowadays,popular science games are becoming a new form of popular science industry.To design and develop excellent popular science games and give full play to its positive value has become an important choice for popular science work in the new era.Taking the Science Museum Group's popular science game"Total Darkness"as an example,this paper explores in detail the application practice of user-centered design concept in popular science game design and development from five aspects.On this basis,four points of experience are summarized,in order to provide reference for the design and development of popular science games in our country.

User-centeredPopular science gameDesign and development

王宇

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内蒙古科学技术馆

以用户为中心 科普游戏 设计研发

2024

科学教育与博物馆
上海科技馆

科学教育与博物馆

ISSN:2096-0115
年,卷(期):2024.10(2)
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