Application of User-centered Concept in the Design and Development of Popular Science Games:Take"Total Darkness"as an Example
Nowadays,popular science games are becoming a new form of popular science industry.To design and develop excellent popular science games and give full play to its positive value has become an important choice for popular science work in the new era.Taking the Science Museum Group's popular science game"Total Darkness"as an example,this paper explores in detail the application practice of user-centered design concept in popular science game design and development from five aspects.On this basis,four points of experience are summarized,in order to provide reference for the design and development of popular science games in our country.
User-centeredPopular science gameDesign and development