南京师范大学文学院学报2024,Issue(2) :22-29.

电子游戏属于何种艺术门类?

Which Category of Art do Videogames Belong to?

王开
南京师范大学文学院学报2024,Issue(2) :22-29.

电子游戏属于何种艺术门类?

Which Category of Art do Videogames Belong to?

王开1
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作者信息

  • 1. 悉尼大学 哲学系,新南威尔士州 悉尼 2006
  • 折叠

摘要

电子游戏的艺术地位在哲学领域逐渐得到承认,进一步的话题则是电子游戏为何种艺术门类.针对该问题,高特主张电子游戏具有"交互"与"叙事"两大特征,因此电子游戏属于一种新的电影模式;洛佩斯强调了电子游戏的运行平台——电脑,故电子游戏属于电脑艺术;塔维诺则从电子游戏的本体论视角出发,将电子游戏纳入交互虚构的范畴.以上观点均存在困境,因此笔者尝试将电子游戏规定为独立的艺术范畴.

Abstract

The status of videogames as art is gradually recognized by scholars in the field of phi-losophy.A further question is about which kind of art category videogames belong to.Concerning this question,Gaut claims that"interaction"and"narration"are two primary features of videog-ames;so videogames are a new form of film.Lopes emphasizes the operating platform,the comput-er,of videogames,and therefore videogames belong to the category of computer art.From a per-spective of the ontology of videogames,Tavinor categorizes videogames into the category of interac-tive fiction.But all the views above face certain difficulties.Under such background,the author ex-plores the possibility that videogames are an independent art form.

关键词

电子游戏/艺术分类/电脑艺术/交互艺术/电影艺术

Key words

videogame/art category/computer art/interactive art/film art

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出版年

2024
南京师范大学文学院学报
南京师范大学文学院

南京师范大学文学院学报

CHSSCD
影响因子:0.148
ISSN:1008-9853
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