首页|作为拟形的"抽象游戏":智能时代的女性虚拟化身生存与认知传播

作为拟形的"抽象游戏":智能时代的女性虚拟化身生存与认知传播

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本文围绕智能时代的女性与虚拟化身技术问题展开探讨.从可供性、可见性与可能性的视角来看,虚拟化身不仅是中介化的自我呈现工具,也是数字化生存的重要载体,经历了从话语到具身的研究路径转型,并影响着虚拟空间的自我他者认知与传播行为.由于具身化身影响的内隐性,女性人机传播中的化身研究需要借助女性主义的视角,超越本质主义进行自反性的探索.因此,智能时代女性化身生存的研究需要更多社会事实和经验,研究融合认知传播的研究范式与研究工具,以启发女性主义人机传播在瞬时反应与微观效果层面的更为细颗粒度的实证探索,以期为未来更为宏观的人与技术社会关系的理论化研究打下基础.
Abstract Gaming as Skeuomorph:Female Virtual Avatar Conditions and Cognitive Communication in the Intelligence Era
This article discussed the topic of women and avatar technology in the intelligence era through the lens of digital inequality.It proposed that from the perspective of affordability,visibility and probability,the avatar was not merely an apparatus for mediating self-presentation,but also an imperative medium for being digital,impacting self-other cognition and communication behavior via research path from discourse to embodiment.The study emphasized the significance of employing feminist-HCI perspectives on the implicit influence of female avatar conditions and explored reflexivity beyond essentialism.In conclusion,it advocated for a paradigm shift towards cognitive communication to facilitate empirical research on a fine granularity basis and instantaneous effect,and further to forge a concept-oriented theoretical study dwelling on the confounding social facts and daily experiences in the study of female avatar interaction.

Female Avatar ConditionsHuman-computer InteractionCognitive Communication EffectIntelligent Era

杨雅、汤清扬

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北京师范大学新闻传播学院

复旦大学新闻学院

女性化身生存 人机传播 认知传播效果 智能时代

2024

全球传媒学刊

全球传媒学刊

CSSCI
ISSN:
年,卷(期):2024.11(3)