Research and application of multidimensional graphics engine fusion
Graphics engine technology is developing rapidly,but there are problems of incompatibility and interoperability a-mong various engines.A single graphics engine cannot meet the requirements of the whole scene application of engineering digital projects from micro to macro,from component to city level.This paper studies the integration of multidimensional graphics en-gines,and realizes the integration of multi-class graphics engines by means of integrated interface visual design,integrated hu-man-computer interaction design,standardized interface design,low-cut sense jump design,standardized application scene de-sign and some other measures.This method can effectively solve the defects of different engine interaction modes,mismatch of de-velopment interfaces,strong switching fragmentation,and unclear engine application boundaries.Finally,a practical engineering case was used to test the fusion engine,and the number of engines applied on the platform was changed from 1 to 4,greatly impro-ving the fluency and display effect.This technology can provide a strong technical support for the visualization control of the whole element and whole process of digital twin in engineering industry.