Literary Transformation and Reinvention in the Post-Internet Era:An Occurrence Study of the Hot Phenomenon in Live Action Role Playing Games
Against the background of the prevailing view of the"marginalization"in literature,live action role playing(LARP)games,which have both literary and gaming attributes,have become a popular new pastime for young people in big cities.Its essence lies in the transformation and reinvention of literature in the post-Internet era.On the level of literary style,LARP games draw on traditional detective novels,introduce tabletop gaming mechanics and adopt a limited intellectual narrative perspective,and expand into a new"sub-literary"style in convergence media.In terms of cultural consumption,LARP games have created an immersive mode of cultural and entertainment consumption centered on the"mystery"game,which not only continues the trend of entertainment and socialization among young people in"Generation Z",but also alleviates interpersonal loneliness in the post-Internet era by returning to on-site activities.On the level of cultural and creative industry,LARP games have opened up the market with the IP-based operation mode,and have continuously penetrated into tourism,education,variety and other industries,leading to the deep integration of creative writing and cultural industries and the derivation of immersive creative cultural industries.The hot phenomenon of LARP games reflects the changes in literary cognition,acceptance and production in the global open context,and literature is undergoing a transformation from enlightenment to secularization,from elite to mass,and from aesthetics to entertainment.
live action role playing(LARP)gamespost-Internet eraliterary transformationsub-literature