Optimization Method and Practice of 3D Model Surface Reduction Based on Cinema 4D
With the continuous development of virtual reality,computer-aided design,and game development,the application of high-quality 3D models has become increasingly urgent.The design structure of large-scale construction machinery is complex,and the combination patterns of parts are diverse.This type of model can have tens of millions or even billions of surfaces as a whole.Due to the large number of surfaces,it may occur that the program cannot run smoothly,and the optimization of 3D model surface reduction is an important issue that needs to be solved urgently.This paper uses Cinema 4D as the production platform,briefly introduces its built-in 3D model surface reduction tool,and explores the methods used in the optimization of surface reduction for construction machinery anchor excavators and methods'practice.The effectiveness and practicality of optimization method of the 3D model surface reduction based on Cinema 4D have been verified through several means such as building in surface reduction tools in Cinema 4D and the use of the re topology plugin Quad Remesher.