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一种基于Unity3D检验三维模型导出问题及构建模型场景的解决方案

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当下功能强大的三维建模软件如 3ds Max、Maya等,能制作精美的三维模型,而后导入三维模型到Unity3D开发引擎中构建各种形态的、美观的三维游戏或虚拟场景,但三维模型往往在开发引擎中会出现多种问题,如无法添加贴图、找不到导入模型、大小不符合规范、渲染时无阴影等。文章着重研究三维建模软件导出FBX格式三维模型和导入Unity3D开发引擎过程中出现的问题,以及这些问题的解决方法,方便后期游戏开发或虚拟现实中应用三维模型,增强Unity3D项目的吸引力。
A Solution to Testing of 3D Model Export Problems and Construction of Model Scenes Based on Unity3D
At present,good 3D modeling software such as 3ds Max,Maya and so on,could produce beautiful 3D models,and import the 3D model into the Unity3D development engine to build various forms and beautiful 3D games or virtual scenes.However,the 3D models often present a variety of problems in development engines,such as unable to add a map,can not find the import model,the size does not meet the specification,rendering without shadow,and so on.This paper focuses on the problems arising in the process of exporting the 3D model with FBX format by 3D modeling software and importing the Unity3D development engine,and the solutions to the problems.It is convenient to apply 3D models in later game development or Virtual Reality and enhance the attractiveness of Unity3D projects.

Unity3D3D modelproblem export and solution

林苏美、时月梅

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成都文理学院 人工智能与大数据学院,四川 成都 610401

Unity3D 三维模型 导出问题与解决

2024

现代信息科技
广东省电子学会

现代信息科技

ISSN:2096-4706
年,卷(期):2024.8(20)