A Solution to Testing of 3D Model Export Problems and Construction of Model Scenes Based on Unity3D
At present,good 3D modeling software such as 3ds Max,Maya and so on,could produce beautiful 3D models,and import the 3D model into the Unity3D development engine to build various forms and beautiful 3D games or virtual scenes.However,the 3D models often present a variety of problems in development engines,such as unable to add a map,can not find the import model,the size does not meet the specification,rendering without shadow,and so on.This paper focuses on the problems arising in the process of exporting the 3D model with FBX format by 3D modeling software and importing the Unity3D development engine,and the solutions to the problems.It is convenient to apply 3D models in later game development or Virtual Reality and enhance the attractiveness of Unity3D projects.