The "Post Journey to the West Narrative",Spatial Exploration,and Cross-Cultural Communication in Black Myth:Wukong
Chinese digital games were once constrained by the thematic conventions called "Guofeng Games" (games with Chinese national styles). The fictionalized presence of a national identity through audiovisual elements diluted the narrative potential of games as interactive digital texts. Black Myth:Wukong adopts the mythological theme of "Guofeng Games" and integrates mechanics,dynamics and aesthetics into its narrative and spatial practices. This game focuses on the "post Journey to the West narrative" infused with modern existential inquiries characteristic of the new millennium. Drawing on "souls-like" game mechanics,it constructs the digital cultural landscape within miniscape spaces,using real-life scans of ancient architecture,and unfolds these spaces through "paths,""rules," and "performance," offering players an embodied ergodic space practice. It takes "Guofeng" overseas,serving not only as a "cyber presence" for "Chinese stories" but also as a cross-national,cross-contextual,and cross-media cultural practice.
Black Myth:Wukong,Post Journey to the West Narrative,MiniscapeErgodic Space,Embodiment