首页|睡前1小时屏幕内容对大学生夜晚睡眠质量的影响

睡前1小时屏幕内容对大学生夜晚睡眠质量的影响

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目的 探讨睡前1 h基于屏幕久坐行为的不同屏幕内容对大学生夜间睡眠质量的影响,为指导大学生养成健康睡眠习惯提供依据。方法 2024年3月1-15日,通过学生社交媒体群组或招募海报在首都体育学院招募40名大学生,采用单盲完全随机分组实验设计随机分为电视/电影流媒体组(n=10)、电子游戏组(n=10)、在线冲浪/社交组(n=10)、助眠类视频组(n=10)4组。采用国际体力活动问卷简表(IPAQ-SF)、自评抑郁量表(SDS)和自评焦虑量表(SAS)分别测量大学生实验前的身体活动和情绪状态水平。在为期5 d的实验中,受试者在睡前1 h观看不同的屏幕内容,在干预前后收集受试者的匹兹堡睡眠质量指数(PSQI)、睡眠时长、入睡时间和起床时间。使用配对样本t检验比较干预前后组内差异,使用单因素方差分析进行组间的横向比较。结果 在干预前后的组内纵向比较中,电视/电影流媒体(5。40±0。70,6。30±0。67)组和在线冲浪/社交(5。50±0。97,6。20±0。63)组的PSQI评分均有升高(t值分别为-3。86,-2。33,P值均<0。05),助眠类视频组的 PSQI 评分(5。80±0。92,4。90±0。74)降低(t=3。25,P<0。05),电子游戏组 PSQI 评分(5。60±0。84,5。80±0。79)差异无统计学意义(t=-0。69,P>0。05)。在干预后组间横向比较中,助眠类视频组的PSQI评分(4。90±0。74)、入睡时间(0:25±0。24 h)、睡眠效率[(81。83±5。40)%]均优于其余 3 组[PSQI:6。30±0。67,5。80±0。79,6。20±0。63;入睡时间:1:31±0。36 h,00:56±0。56 h,01:22±0。54 h;睡眠效率:(72。60±5。00)%,(75。50±4。43)%,(74。80±5。20)%](F值分别为 8。00,6。61,19。00),睡眠时长优于电视/电影流媒体组和在线冲浪/社交组[(7。30±0。68)(6。20±0。26)(6。36±0。64)h](F=6。61)(P值均<0。01)。结论 睡前1 h不同屏幕内容的屏幕久坐行为对睡眠质量影响不同。电视/电影流媒体和在线冲浪/社交的屏幕内容会降低睡眠质量,观看助眠类视频可能提高睡眠质量,玩电子游戏不会改变当前睡眠质量。
Intervention effects of bedtime screen use content on nighttime sleep quality among college students with high sedentary behavior
Objective To explore the effects of different screen content on the nighttime sleep quality of college students based on screen time 1 h before bedtime,so as to provide a basis for healthy sleep habits.Methods From March 1 to 15,2024,40 col-lege students were recruited from Capital Institute of Physical Education through student social media groups or recruitment posters,and were randomly assigned to TV/movie streaming group(n=10),video game group(n=10),online surfing/social networking group(n=10),sleep aid video group(n=10)by single-blind randomized experimental design.The International Physical Activity Questionnaire Short Form(IPAQ-SF),Self-rating Depression Scale(SDS)and Self-rating Anxiety Scale(SAS)were used to meas-ure the physical activity and emotional state levels of college students before the experiment.In the 5-day experiment,participants watched different screen content 1 h before sleep,then Pittsburgh Sleep Quality Index(PSQI),sleep duration,sleep latency and wake-up time were collected before and after the intervention.A paired sample t-test was used to compare the differences within groups before and after the intervention,and one-way analysis of variance was used for horizontal comparison between groups.Re-sults In the longitudinal within-group comparisons before and after the intervention,there was an increase in PSQI scores in the TV/movie strearming(5.40±0.70,6.30±0.67)and online surfing/social networking(5.50±0.97,6.20±0.63)groups(t=-3.86,-2.33,P<0.05)and the sleep aid video group(5.80±0.92,4.90±0.74)with a decrease in PSQI scores(t=3.25,P<0.05),and the difference in PSQI scores in the video game group(5.60±0.84,5.80±0.79)was not statistically significant(t=-0.69,P>0.05).In the post-intervention cross-sectional comparison between groups,the sleep aid video group had better PSQI scores(4.90±0.74;6.30±0.67,5.80±0.79,6.20±0.63),sleep latency(0:25±0.24 h,1:31±0.36h,00:56±0.56 h,01:22±0.54h)and sleep efficiency[(81.83±5.40)%;(72.60±5.00)%,(75.50±4.43)%,(74.80±5.20)%]than the other 3 groups(F=8.00,6.61,19.00)and better sleep duration than the TV/movie strearming group and the online surfing/social networking group[(7.30±0.68)(6.20±0.26)(6.36±0.64)h](F=6.61)(P<0.01).Conclusions Bedtime screen use with different screen contents affects sleep quality differently.The screen content of TV/movie streaming and online surfing/socialising reduced sleep quality,whereas watc-hing sleep aiding videos may improve sleep quality,while playing video games shows no effects on sleep quality.

Fixation,ocularSedentary lifestyleSleepIntervention studiesStudents

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首都体育学院休闲与社会体育学院,北京 100091

首都体育学院运动科学与健康学院

注视,眼 久坐生活方式 睡眠 干预性研究 学生

2024

中国学校卫生
中华预防医学会

中国学校卫生

CSTPCD北大核心
影响因子:1.423
ISSN:1000-9817
年,卷(期):2024.45(10)