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沉浸式情景游戏对门诊发热患儿体温控制效果、负性情绪及家属心理弹性水平的影响

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目的:探究沉浸式情景游戏对门诊发热患儿体温控制效果、负性情绪及家属心理弹性水平的影响。方法:选择2022 年 1 月—2023 年 11 月于浙江省人民医院毕节医院门诊就诊的 280 例发热患儿作为研究对象,按随机数表法分为两组,各 140 例。对照组给予常规干预,观察组给予沉浸式情景游戏。比较两组体温控制效果、患儿负性情绪及生活质量、家属心理弹性水平。结果:观察组发热持续时间短于对照组,发热次数少于对照组,差异有统计学意义(P<0。05);两组干预前患儿负性情绪及生活质量、家属心理弹性水平比较,差异无统计学意义(P>0。05);观察组干预后患儿儿童焦虑障碍自评量表(SCARED)评分、儿童抑郁自评量表(DSRCS)评分均较对照组低,家属心理弹性量表(CD-RISC)中坚韧、自强、乐观评分均较对照组高,儿童生存质量普通适用核心量表(PedsQL4。0)中各维度评分均较对照组高,差异有统计学意义(P<0。05)。结论:沉浸式情景游戏可提高门诊发热患儿体温控制效果,减轻负性情绪,提高家属心理弹性水平,促进患儿生活质量改善。
Influence of Immersive Scene Games on Temperature Control Effect,Negative Emotions and Psychological Resilience Level of Family Members in Children with Fever in Outpatient Department
Objective:To explore the influence of immersive scene games on temperature control effect,negative emotions and psychological resilience level of family members in children with fever in outpatient department.Method:A total of 280 children with fever who treated in the Outpatient Department of Zhejiang Provincial People's Hospital Bijie Hospital from January 2022 to November 2023 were selected as the research objects,they were divided into two groups according to the random number table method,with 140 cases in each group.The control group was given the routine intervention,and the observation group was given the immersive scene games.The temperature control effect,negative emotion and quality of life of children,and psychological resilience of family members were compared between two groups.Result:The duration of fever in the observation group was shorter than that in the control group,the number of fever was less than that of the control group,the differences were statistically significant(P<0.05).There were no significant differences in negative emotions,quality of life of children and psychological resilience of family members between the two groups before intervention(P>0.05).After intervention,the self-rating anxiety scale for children(SCARED)score and self-rating depression scale for children(DSRCS)score of children in the observation group were lower than those in the control group,the resilience,self-improvement and optimism scores in the family resilience scale(CD-RISC)were higher than those in the control group,the scores of each dimension in the general applicable core scale for children's quality of life(PedsQL4.0)were higher than those in the control group,the differences were statistically significant(P<0.05).Conclusion:Immersive situational games can improve the temperature control effect of children with fever in Outpatient Department,reduce negative emotions,improve the psychological resilience level of family members,and promote the improvement of children's quality of life.

Outpatient departmentFeverImmersive scene gamesTemperature control effectNegative emotionsQuality of lifePsychological resilience level of family members

李洋

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浙江省人民医院毕节医院 贵州 毕节 551700

门诊 发热 沉浸式情景游戏 体温控制效果 负性情绪 生活质量 家属心理弹性水平

2024

中外医学研究
中国医院管理杂志社

中外医学研究

影响因子:1.149
ISSN:1674-6805
年,卷(期):2024.22(28)